# include "Weapon.h"

Weapon::Weapon() : ObjectInventory()
{

}

Weapon::~Weapon()
{

}

void Weapon::setHand( unsigned int hand)
{
	myHand = hand;
}

void Weapon::setDamageMin( unsigned int damage)
{
	myDamageMin = damage;
}

void Weapon::setDamageMax( unsigned int damage)
{
	myDamageMax = damage;
}

unsigned int Weapon::getHand()
{
	return myHand;
}

unsigned int Weapon::getDamageMin()
{
	return myDamageMin;
}

unsigned int Weapon::getDamageMax()
{
	return myDamageMax;
}